Unreal Integration 2.03

6. API Reference | IFMODCallbackHandler

This class inherits from UInterface.

Methods:

IFMODCallbackHandler::PreInitialize

Method called just before the FMOD System initializes.

virtual void PreInitialize(FMOD::Studio::System* System) = 0;
System
The FMOD System object that's about to be initialized. (FMOD::Studio::System).

This can be particularly useful for registering DSP plugins on static platforms. Please refer to the Static Plugins section of the Plugins documentation for more information.

See Also: IFMODCallbackHandler.