Unreal Integration 2.03
This class inherits from UInterface.
Methods:
Method called just before the FMOD System initializes.
virtual void PreInitialize(FMOD::Studio::System* System) = 0;
This can be particularly useful for registering DSP plugins on static platforms. Please refer to the Static Plugins section of the Plugins documentation for more information.
See Also: IFMODCallbackHandler.