FMOD Studio User Manual 2.02
Types:
Extension Methods:
model.Automator for a given property of the automatable object.model.Modulator for a given property of the automatable object.The base class for objects that can be automated or modulated.
Creates a model.Automator for a given property of the automatable object.
AutomatableObject.addAutomator(
propertyName
)
Returns the automator ManagedObject.
Example:
var automator1 = sound.addAutomator("volume"); // adds an automator for the volume property of the sound
var automator2 = sound.addAutomator(sound.pitch); // alternatively, the property can be used as an argument
Creates a model.Modulator for a given property of the automatable object.
AutomatableObject.addModulator(
modulatorType,
propertyName
)
RandomizerModulator, ADSRModulator, SidechainModulator or AutopitchModulator.Returns the modulator ManagedObject.
Example:
var randModulator = sound.addModulator("RandomizerModulator", "volume"); // adds a randomizer modulator for the volume property of the sound
var ahdsrModulator = sound.addModulator("ADSRModulator", sound.pitch); // alternatively, the property can be used as an argument
See Also: Automation