FMOD Studio User Manual 2.02
Types:
Extension Methods:
An effect that allows custom gain and mixing of each individual channel.
See Also: Channel Mix
An effect that uses an LFO modulated delay to create a shimmering sound.
See Also: Chorus
An effect that reduces the dynamic range of a signal by attenuating peaks in volume.
See Also: Compressor
An effect that convolves the incoming signal with a user-provided impulse response.
See Also: Convolution Reverb
An effect that repeats a signal after a user-specified amount of time.
See Also: Delay
An effect that uses an LFO modulated delay to create a swirling sound.
See Also: Flange
An effect that attenuates or amplifies a signal.
An effect that attenuates the low frequencies of a signal.
This effect differs from model.HighpassSimpleEffect by having a "Resonance" control.
Development Status. Deprecated and will be removed in a future release
See Also: High Pass
An effect that attenuates the low frequencies of a signal.
Development Status. Deprecated and will be removed in a future release.
See Also: High Pass Simple
A stereo delay effect that repeats a signal after a user-specified amount of time.
See Also: IT Echo
An effect that reduces the dynamic range of a signal by attenuating peaks in volume.
The attenuation ratio of this effect is more extreme than that of a model.CompressorEffect.
See Also: Limiter
An effect that displays standardized loudness metrics for an input signal.
An effect that attenuates the high frequencies of a signal.
This effect differs from model.HighpassSimpleEffect by having a "Resonance" control.
Development Status. Deprecated and will be removed in a future release
See Also: Low Pass
An effect that attenuates the high frequencies of a signal.
Development Status. Deprecated and will be removed in a future release
See Also: Low Pass Simple
A mixer bus's signal chain.
A single model.MixerBusFader is required to be placed within the chain.
See Also: model.MixerBus
The mixer bus's fader within the signal chain.
See Also: Fader, model.MixerBus
An effect that modifies the mix balance of a signal in relation to each speaker.
This effect appears automatically in the deck when the event's speaker configuration is set to stereo or higher, and cannot be manually added or removed.
See Also: The Panner
The base class for a signal processing unit.
Mixer effects encapsulate the functionality of DSP effects.
See Also: Effect
An effect that sends the incoming signal to a return, and allows the signal to flow on through the signal chain.
See Also: Sends and Return Buses, Send, model.MixerReturn
An effect that attenuates or amplifies multiple bands of a signal.
See Also: Multiband Equalizer
An object based spatializer effect.
The signal routed to this effect is directed straight to the hardware output.
See Also: The FMOD Object Spatializer Effect, Object Panner
An effect that modifies the mix balance of a signal in relation to each speaker.
See Also: Pan
An effect that attenuates or amplifies a single band of a signal.
Development Status. Deprecated and will be removed in a future release.
See Also: Parametric EQ
An effect that modifies the pitch of the signal.
See Also: Pitch Shifter
An effect that uses a series of delays to apply reverb to a signal.
See Also: SFX Reverb
An effect that makes a signal available as an input for effect, parameter, or event property modulation.
See Also: Sidechain Modulator, Sidechain Effect, model.SidechainModulator
The base class for spatializer effects.
An effect that simulates the positioning of a sound in 3D space.
See Also: The FMOD Spatializer Effect, Pan
An effect that attenuates or amplifies the lower, middle, and upper bands of a signal.
See Also: Three EQ
An effect that can transmit or receive a signal on one of thirty-two different transceiver channels.
See Also: Transceiver
An effect that modulates the volume of a signal with an LFO to create a rhythmic beating sound.
See Also: Tremolo
Creates an effect and adds it to the end of the chain.
MixerBusEffectChain.addEffect(
effectDefinition
)
EffectPreset, a model.MixerEffect that is a preset, or one of the following strings:ThreeEQEffectChannelMixEffectChorusEffectCompressorEffectConvolutionReverbEffectDistortionEffectDelayEffectFlangerEffectGainEffectLimiterEffectMultibandEqEffectPitchShifterEffectSFXReverbEffectTransceiverEffectTremoloEffectHighpassEffectHighpassSimpleEffectLowpassEffectLowpassSimpleEffectParamEqEffectSpatialiserEffectObjectSpatialiserEffectLoudnessMeterReturns the effect ManagedObject.
See Also: Signal Chain
Sets the impulse response for a convolution reverb effect.
ConvolutionReverbEffect.setIRFromFilePath(
filePath
)
An effect that applies clipping to a signal to affect the harmonic envelope.
See Also: Distortion