FMOD Studio User Manual 2.02
Types:
model.Event or snapshot to play.model.Sounds.Extension Methods:
An instrument that triggers an API command.
See Also: Command Instrument
An instrument that references a model.Event or snapshot to play.
See Also: Event Instrument, Snapshot Instrument
A container instrument that selects from a playlist of other model.Sounds.
See Also: Multi Instrument
An instrument that uses an external DSP to generate sound.
See Also: Plug-in Reference
An instrument that can be assigned an asset at runtime.
See Also: Programmer Instrument
An instrument that plays nothing for a specified amount of time.
See Also: Silence Instrument
An instrument that plays a single audio asset.
See Also: Single Instrument
The base class for all instrument types.
Instruments can be placed on a track, or within a model.MultiSound playlist.
A container instrument that applies temporal and spatial randomization to a playlist of other instruments.
See Also: Scatterer Instrument
Sets the fade-in curve of the instrument to the specified length and curve shape.
Sound.setFadeInCurve(
length,
curveShape
)
If no fade-in curve exists on the sound, one is created. If length is approaching zero, no curve is added. If the curve has an existing fade-in curve, it is removed. If no curveShape is provided, the default shape is used instead.
Sets the fade-out curve of the instrument to the specified length and curve shape.
Sound.setFadeInCurve(
length,
curveShape
)
If no fade-out curve exists on the sound, one is created. If length is approaching zero, no curve is added. If the curve has an existing fade-out curve, it is removed. If no curveShape is provided, the default shape is used instead.
See Also: Instrument